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AI Insights · Timothy · December 2021

Top 5 Card Battler Apps in Australia Q4 2021

Explore the performance of the top 5 card battler applications in Australia during Q4 2021, based on weekly downloads, revenue, and active users.

Top 5 Card Battler Apps in Australia Q4 2021

In the fourth quarter of 2021, the top 5 card battler applications in Australia showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at each app's metrics.

Mighty Party: Battle Heroes from Panoramik Games experienced an overall decline in weekly downloads, starting at approximately 5.9K in late September and dropping to around 1.7K in early December, before rebounding to 4.2K by the end of December. Weekly revenue showed fluctuations, peaking at $32.9K in the last week of December. Active users decreased from 16.4K at the beginning of the quarter to 6.9K by late November but ended the year with a rise to 11.5K.

Hearthstone by Blizzard Entertainment saw an increase in weekly revenue, starting from $10.7K in late September and peaking at $31.7K in early December. Weekly downloads also spiked, with notable increases to 3.3K in early November and 2.8K in mid-October. The active user base grew from 10.5K at the start of the quarter to a high of 14.6K in mid-December before slightly declining to 12.4K by the end of the year.

Pokémon TCG Online from THE POKEMON COMPANY INTERNATIONAL maintained steady weekly download numbers, averaging around 1K, with a slight increase to 1.4K in late December. The app's active user count remained relatively stable, hovering around 4.5K throughout the quarter.

Magic: The Gathering Arena by Wizards of the Coast saw a decline in weekly revenue from $9.1K at the end of September to $3.4K by late November, with a slight recovery to $7.2K in the week before Christmas. Downloads fluctuated modestly, starting at 1.3K and ending at 973 in the final week of December. Active users showed a slight decrease from 7.1K to around 6.2K by the end of the year.

Yu-Gi-Oh! Duel Links from KONAMI demonstrated a consistent weekly revenue trend, starting at $53.3K in late September and ending at $24.4K by the end of December. Weekly downloads remained relatively stable, averaging around 700. Active users fluctuated slightly, starting at 6.5K and ending the quarter at 6.1K.

These insights, derived from Sensor Tower data, provide a comprehensive overview of the performance trends for the top card battler apps in Australia during Q4 2021. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: December 2021